events.DAMAGE
[upcoming: 0.1.5]
Fires when the player takes damage.
Most post-processing effects were removed [since MC 1.20.5]
function events.DAMAGE( --[[ i don't know the implementation :P ]] )
print "I took damage!!"
end
- okay animations.PenguinEncounter.talk 23:49, 25 September 2024 (UTC)