This page is not complete! I'm still working on it animations.PenguinEncounter.talk
ParentTypes dictate how Figura positions and renders parts in your model. For example, some (like Head or LeftLeg) cause the part to mimic the motions of a part of the standard Minecraft player model. Others (like LeftItemPivot) control the positioning of special parts like the player's currently held item, armor, and parrots. Finally, ParentTypes like World change the way the part is positioned entirely. Each ParentType has one or more keywords associated with them.
In Blockbench
In Blockbench, groups (and only groups, not cubes or meshes) can be assigned ParentTypes by starting the name of the group with one of the keywords below.
Keywords are case-sensitive. This means that changing the capitalization might make a keyword non-functional.