events.DAMAGE[upcoming: 0.1.5]
Fires when the player takes damage.
function events.DAMAGE( --[[ i don't know the implementation :P ]] )
    print "I took damage!!"    
end
events.DAMAGE[upcoming: 0.1.5]Fires when the player takes damage.
function events.DAMAGE( --[[ i don't know the implementation :P ]] )
    print "I took damage!!"    
end