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Vectors and Matrices: Difference between revisions

From FiguraMC
Created page with "{{Stub}} {{#invoke:Distinguish|hatnote|Vectors (Global)|Matrices (Global)}} Vectors and matrices at their core are a set of numbers that represent something (e.g. a Vector3 could represent a position in the world) == Vectors == Many functions that take in a vector will also take in the same amount of numbers and internally convert it into a Vector. Vectors come in 3 types: Vector2, Vector3, and Vector4. You can create a vector by using the global method <code>vec</code..."
 
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== Matrices ==
== Matrices ==
Matrices are a set of vectors, which are normally used to change where models are, how they look, etc.
Matrices are a set of vectors, which are normally used to change where models are, how they look, etc.
{{Navbox documentation}}

Revision as of 00:49, 29 September 2024

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Not to be confused.

Vectors and matrices at their core are a set of numbers that represent something (e.g. a Vector3 could represent a position in the world)

Vectors

Many functions that take in a vector will also take in the same amount of numbers and internally convert it into a Vector.

Vectors come in 3 types: Vector2, Vector3, and Vector4. You can create a vector by using the global method vec as shown:

  • vec(x number, y number, z number | nil, w number | nil)

This method will return a vector based on how many arguments you input.

Matrices

Matrices are a set of vectors, which are normally used to change where models are, how they look, etc.

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