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Fires when the player takes damage. | Fires when the player takes damage. | ||
Most post-processing effects were removed {{SinceMC|1.20.5}} | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 00:47, 26 September 2024
events.DAMAGE
[upcoming: 0.1.5]
Fires when the player takes damage.
Most post-processing effects were removed [since MC 1.20.5]
function events.DAMAGE( --[[ i don't know the implementation :P ]] )
print "I took damage!!"
end
- okay animations.PenguinEncounter.talk 23:49, 25 September 2024 (UTC)