More actions
Created page with "== How to blink == First, you need to have eyes to scale. I'm gonna store them in a variable for easier accessing, as well as how fast I want to blink (in ticks). Your path will be different <syntaxHighlight lang="lua"> local eyes = models.model.root.UpperBody.TheHead.Eyes local BLINK_RATE = 4 * 20 -- 4 Seconds </syntaxHighlight> Next, I want to create a <code>TICK</code> event to set when my eyes blink, as well as 5 variables: tick, oldScale, newScale, oldPos, and new..." |
No edit summary |
||
Line 1: | Line 1: | ||
== How to blink == | == How to blink == | ||
First, you need to have eyes to scale. I'm gonna store them in a variable for easier accessing, as well as how fast I want to blink (in ticks). Your path will be different | First, you need to have eyes to scale. I'm gonna store them in a variable for easier accessing, as well as how fast I want to blink (in ticks). Your path will be different | ||
[[File:EyeGroup.png|thumb]] | |||
<syntaxHighlight lang="lua"> | <syntaxHighlight lang="lua"> | ||
local eyes = models.model.root.UpperBody.TheHead.Eyes | local eyes = models.model.root.UpperBody.TheHead.Eyes |
Revision as of 23:23, 26 September 2024
How to blink
First, you need to have eyes to scale. I'm gonna store them in a variable for easier accessing, as well as how fast I want to blink (in ticks). Your path will be different
local eyes = models.model.root.UpperBody.TheHead.Eyes
local BLINK_RATE = 4 * 20 -- 4 Seconds
Next, I want to create a TICK
event to set when my eyes blink, as well as 5 variables: tick, oldScale, newScale, oldPos, and newPos, initialized as shown
local oldScale = vec(1, 1, 1)
local newScale = vec(1, 1, 1)
local oldPos = vec(0, 0, 0)
local newPos = vec(0, 0, 0)
local tick = 0
function events.TICK()
oldPos = newPos
oldScale = newScale
tick = tick + 1
if tick % BLINK_RATE == 0 then
newScale = vec(1, 0, 1)
newPos = vec(0, -1 --[[Half the height of your eyes]], 0)
else
newScale = vec(1, 1, 1)
newPos = vec(0, 0, 0)
end
end
Finally, you want to create a RENDER
event to make the blinking smooth
function events.RENDER(delta)
local scale = math.lerp(oldScale, newScale, delta)
local pos = math.lerp(oldPos, newPos, delta)
eyes:setPos(pos):setScale(scale)
end