Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vectors and Matrices: Difference between revisions

From FiguraMC
PenguinEncounter (talk | contribs)
m spelling fail
Tag: 2017 source edit
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Distinguish|Vectors (Global)|Matrices (Global)}}
{{Distinguish|Vectors (Global)|Vector|Matrices (Global)}}
Vectors and matrices at their core are '''a set of numbers''' that represent something (e.g. a Vector3 could represent a position in the world.)
Vectors and matrices at their core are '''a set of numbers''' that represent something (e.g. a Vector3 could represent a position in the world.)


Vectors are one-dimensional; for example, a {{Type|Vector3}} holds 3 numbers. Vectors are most commonly used for representing the position and rotation of things.
Vectors are one-dimensional; for example, a {{Type|Vector3}} holds 3 numbers. Vectors are most commonly used for representing the position and rotation of things.


Matrices are two-dimensional. All matrices are square, so a {{Type|Matrix3}} is a 3 by 3 grid of numbers. Matrices are most commonly used to represent transformations of vectors. For more in-depth information, see [[Wikipedia:Transformation matrix|the Wikipedia article on transformation matrices]].
Matrices are two-dimensional grids. All matrices are square, so a {{Type|Matrix3}} is a 3 by 3 grid of numbers. Matrices are most commonly used to represent transformations of vectors. For more in-depth information, see [[Wikipedia:Transformation matrix|the Wikipedia article on transformation matrices]].


== Vectors ==
== Vectors ==
Many functions that take in a vector will also take in the same amount of numbers and internally convert it into a Vector.
Many functions that take in a vector will also take in the same amount of numbers and internally convert it into a Vector.


Vectors come in 3 types: Vector2, Vector3, and Vector4. You can create a vector by using the global method <code>vec</code> as shown:
Vectors come in 3 types: Vector2, Vector3, and Vector4. The number refers to the size of the vector (Vector4 has 4 numbers, etc.) You can create a vector by using the global method <code>vec</code> as shown:
* vec(x {{Type|number}}, y {{Type|number}}, z {{Type|number?}}, w {{Type|number?}})
* vec(x {{Type|number}}, y {{Type|number}}, z {{Type|number?}}, w {{Type|number?}})
This method will return a vector based on how many arguments you input.
This method will return a vector based on how many arguments you input.
Line 17: Line 17:
Matrices are a set of vectors, which are normally used to change where models are, how they look, etc.
Matrices are a set of vectors, which are normally used to change where models are, how they look, etc.


== Navigation ==
[[Category:Types]]
[[Category:Types]]
{{Navbox documentation}}
{{Navbox documentation}}

Latest revision as of 12:14, 29 October 2024

This page is a stub. You can help this wiki by expanding it
Not to be confused with Vectors (Global), Vector, or Matrices (Global).

Vectors and matrices at their core are a set of numbers that represent something (e.g. a Vector3 could represent a position in the world.)

Vectors are one-dimensional; for example, a Vector3 holds 3 numbers. Vectors are most commonly used for representing the position and rotation of things.

Matrices are two-dimensional grids. All matrices are square, so a Matrix3 is a 3 by 3 grid of numbers. Matrices are most commonly used to represent transformations of vectors. For more in-depth information, see the Wikipedia article on transformation matrices.

Vectors

Many functions that take in a vector will also take in the same amount of numbers and internally convert it into a Vector.

Vectors come in 3 types: Vector2, Vector3, and Vector4. The number refers to the size of the vector (Vector4 has 4 numbers, etc.) You can create a vector by using the global method vec as shown:

This method will return a vector based on how many arguments you input.

Matrices

Matrices are a set of vectors, which are normally used to change where models are, how they look, etc.

Navigation

Documentation
Globals
APIs (Types)
Visuals (Types)
Other Types
Enums