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{{Hatnote|For general information on vectors, see [[Vector]] and [[Vectors and Matrices]].}} | |||
A '''Vector3''' is a [[vector]] that contains 3 numbers. | |||
== Methods == | |||
{| class="wikitable" | |||
! Method !! Brief description | |||
{{Template:Main:Vector/MethodIndex|T=Vector3|M=Matrix3|Size=3}} | |||
|- | |||
| [[#augmented|augmented]] || Convert this vector into a {{type|Vector4}} by appending a number. | |||
|- | |||
| [[#cross|cross]] ''in-place'' || Calculate the cross product of two vectors. | |||
|- | |||
| [[#crossed|crossed]] || Calculate the cross product of two vectors. | |||
|} | |||
== Fields == | |||
{| class="wikitable" | |||
! Field !! Brief description | |||
{{Template:Main:Vector/FieldIndex}} | |||
|- | |||
| [[#field_x|x]], [[#field_r|r]], <code>[1]</code> || First component. | |||
|- | |||
| [[#field_y|y]], [[#field_g|g]], <code>[2]</code> || Second component. | |||
|- | |||
| [[#field_z|z]], [[#field_b|b]], <code>[3]</code> || Third component. | |||
|} | |||
== Operators == | |||
{| class="wikitable" | |||
! Operator !! Brief description | |||
{{Template:Main:Vector/OperatorIndex|T=Vector3|M=Matrix3|Size=3}} | |||
|} | |||
== Methods == | |||
{{Template:Main:Vector/Methods|T=Vector3|M=Matrix3|Size=3}} | |||
=== Vector3 methods === | |||
==== augmented ==== | |||
---- | |||
Converts this Vector3 into a {{type|Vector4}} using the provided number as the fourth component. | |||
{| class="wikitable" | |||
! Arguments !! Return Type | |||
|- | |||
| <code>augmented({{type|number}} d)</code> | |||
| {{type|Vector4}} | |||
|} | |||
==== cross ==== | |||
---- | |||
Calculates the [[wikipedia:Cross product|Cross product]] between two Vector3s and stores the result in this vector. | |||
{| class="wikitable" | |||
! Arguments !! Return Type | |||
|- | |||
| <code>cross({{type|Vector3}} other)</code> | |||
| self {{type|Vector3}} | |||
|} | |||
==== crossed ==== | |||
---- | |||
Calculates the [[wikipedia:Cross product|Cross product]] between two Vector3s and creates a new Vector3 to store the result. | |||
{| class="wikitable" | |||
! Arguments !! Return Type | |||
|- | |||
| <code>crossed({{type|Vector3}} other)</code> | |||
| new {{type|Vector3}} | |||
|} | |||
== Fields == | |||
{{Template:Main:Vector/Fields|T=Vector3|M=Matrix3|Size=3}} | |||
=== Vector4 fields === | |||
==== x, r, 1 <span id="field_x"></span><span id="field_r"></span> ==== | |||
---- | |||
Read/write {{type|number}}. The first component of the vector. | |||
==== y, g, 2 <span id="field_y"></span><span id="field_g"></span> ==== | |||
---- | |||
Read/write {{type|number}}. The second component of the vector. | |||
==== z, b, 3 <span id="field_z"></span><span id="field_b"></span> ==== | |||
---- | |||
Read/write {{type|number}}. The third component of the vector. | |||
== Operators == | |||
{{Template:Main:Vector/Operators|T=Vector3|M=Matrix3|Size=3}} |
Latest revision as of 23:44, 29 October 2024
A Vector3 is a vector that contains 3 numbers.
Methods
Method | Brief description |
---|---|
length | Computes the length of the vector. |
lengthSquared | Computes the squared length of the vector. |
dot | Computes the dot product between vectors. |
add in-place | Adds vectors. |
subtract in-place | Subtracts vectors. |
offset in-place | Adds a number to each component of the vector. |
multiply in-place | Performs component multiplication. |
transform in-place | Transforms a vector with a matrix. |
divide in-place | Performs component division. |
reduce in-place | Runs the modulo operation on each component of the vector. |
scale in-place | Multiplies each component of the vector by a number. |
normalize in-place | Normalizes the vector, making its length 1. |
clampLength in-place | Applies bounds to the length of the vector, scaling as needed. |
clamped | Returns a new copy of this vector with clampLength applied. |
normalized | Returns a new, normalized copy of the vector. |
toRad | Returns a copy of this vector, converted to radians. |
toDeg | Returns a copy of this vector, converted to degrees. |
floor in-place | Floors the components of the vector. |
ceil in-place | Ceilings the components of the vector. |
copy | Returns a copy of this vector. |
set in-place | Assigns the values from another vector to this one. |
reset in-place | Sets the components of this vector to 0. |
applyFunc in-place | Apply a function to the components of this vector. |
augmented | Convert this vector into a Vector4 by appending a number. |
cross in-place | Calculate the cross product of two vectors. |
crossed | Calculate the cross product of two vectors. |
Fields
Field | Brief description |
---|---|
_ | Always 0. |
x, r, [1] |
First component. |
y, g, [2] |
Second component. |
z, b, [3] |
Third component. |
Operators
Operator | Brief description |
---|---|
(vector + vector) | Add two vectors. |
(vector + number) comm. | Add the number to each component of the vector. |
(-vector) | Negate the vector. |
(vector - vector) | Subtract two vectors. |
(vector - number) | Subtract the number from each component of the vector. |
(number - vector) | Negate the vector, then add the number to each component. |
(vector * vector) | Multiply (component-wise) two vectors. |
(vector * number) comm. | Scale the vector. |
(vector * matrix) | Transform the vector using the matrix. |
(vector / vector) | Divide (component-wise) two vectors. |
(vector / number) | Scale the vector by (1/number). |
(#vector) | Number of components in the vector. |
(vector < vector) | Component-wise less than. |
(vector <= vector) | Component-wise less than or equal. |
tostring(vector) | Result of tostring(vector) .
|
Methods
Math operations
Mathematical operations that apply to all vectors, such as computing their length
length
Computes the Euclidean norm of the vector.
Computes the length of a vector.
Arguments | Return Type |
---|---|
length()
|
number |
lengthSquared
Computes the length of a vector, squared. Due to the nature of the length calculation, this is a little bit faster than length
.
Arguments | Return Type |
---|---|
lengthSquared()
|
number |
dot
Computes the dot product between two vectors. The argument must be the same type as the target vector.
Arguments | Return Type |
---|---|
dot(Vector3 other)
|
number |
add
Performs vector addition with another vector, storing the result in this vector.
Adds the values from this vector and another vector of the same size, and writes them to this vector. To create a new instance from the sum, see + (operator).
Arguments | Return Type |
---|---|
add(Vector3 other)
|
self Vector3 |
subtract
Performs vector subtraction with another vector (in the order this - other), storing the result in this vector.
Subtracts the passed vector of the same size from this vector, and writes the result to this vector. To create a new instance from the difference, see - (operator).
Arguments | Return Type |
---|---|
subtract(Vector3 other)
|
self Vector3 |
offset
Adds factor to all components of this vector. To create a new instance from the result, see + (operator) or - (operator).
Arguments | Return Type |
---|---|
offset(number factor)
|
self Vector3 |
multiply
Multiplies vectors of the same size by multiplying their components. The result is written to this vector.
Arguments | Return Type |
---|---|
multiply(Vector3 other)
|
self Vector3 |
transform
Multiplies the provided matrix with this vector, in the order M * V, and writes the resulting vector to this vector.
Applies a matrix transformation to this vector. Equivalent to multiplying the matrix by the vector. The matrix must be the same size as the vector; the following are valid:
Arguments | Return Type |
---|---|
transform(Matrix3 mat)
|
self Vector3 |
divide
Divides vectors of the same size by dividing their components. The result is written to this vector.
Arguments | Return Type |
---|---|
divide(Vector3 other)
|
self Vector3 |
reduce
For each component in this vector, perform the positive modulo operation on it and the equivalent component in the other vector.
Arguments | Return Type |
---|---|
reduce(Vector3 other)
|
self Vector3 |
scale
Multiplies each component in this vector by factor.
Arguments | Return Type |
---|---|
scale(number factor)
|
self Vector3 |
normalize
Normalizes this vector in-place. After this operation, the length of the vector will be 1, unless the length is currently 0. If this vector's length is 0, then no normalization will occur.
Arguments | Return Type |
---|---|
normalize()
|
self Vector3 |
clampLength
Scales this vector such that its length is within the bounds specified by minLength and maxLength. If this vector's length is 0, no scaling will be performed, even if minLength is greater than 0. If this vector's length is already within the specified bounds, no scaling will be performed.
Both minLength and maxLength can be omitted or set to nil, resulting in no lower or upper bound on the length of the vector.
Arguments | Return Type |
---|---|
clampLength(number | nil minLength, number | nil maxLength)
|
self Vector3 |
clamped
Copies this vector, then clamps its length. See clampLength for details.
Arguments | Return Type |
---|---|
clamped(number | nil minLength, number | nil maxLength)
|
new Vector3 |
normalized
Copies this vector, then normalizes it. See normalize for details.
Arguments | Return Type |
---|---|
normalized()
|
new Vector3 |
toRad
Returns a copy of this vector, scaled by a factor of (pi / 180). If this vector represents a rotation in degrees, the result will be a rotation in radians.
See also toDeg.
Arguments | Return Type |
---|---|
toRad()
|
new Vector3 |
toDeg
Returns a copy of this vector, scaled by a factor of (180 / pi). If this vector represents a rotation in radians, the result will be a rotation in degrees.
See also toRad.
Arguments | Return Type |
---|---|
toDeg()
|
new Vector3 |
floor
Returns a copy of this vector with every component floored.
Arguments | Return Type |
---|---|
floor()
|
new Vector3 |
ceil
Returns a copy of this vector with every component ceiling-ed.
Arguments | Return Type |
---|---|
ceil()
|
new Vector3 |
Utility methods
copy
Creates a copy of this vector. Creating a copy will make a new Vector with the same size and values, but which is disconnected from the original. This means that methods like set or add which modify the vector they are called with will not modify copies.
Arguments | Return Type |
---|---|
copy()
|
new Vector3 |
set
Assigns the values from another vector of the same size to this vector in place. To create a new instance, see copy.
Arguments | Return Type |
---|---|
set(Vector3 other)
|
self Vector3 |
reset
Sets all the components of this vector to 0.
Arguments | Return Type |
---|---|
reset()
|
self Vector3 |
applyFunc
Calls the provided function f on every component, and sets this vector's components to the return values of the function.
The function receives the following values as arguments: first, the value as a number, then the index (integer, 1 is x, 2 is y, etc.) The function is expected to return a number.
Arguments | Return Type |
---|---|
applyFunc(function f)
|
self Vector3 |
local A = vec(1, 2, 3)
-- cube the values
A:applyFunc(function(value, index) return value*value*value end)
print(A) -- {1, 8, 27}
Vector3 methods
augmented
Converts this Vector3 into a Vector4 using the provided number as the fourth component.
Arguments | Return Type |
---|---|
augmented(number d)
|
Vector4 |
cross
Calculates the Cross product between two Vector3s and stores the result in this vector.
Arguments | Return Type |
---|---|
cross(Vector3 other)
|
self Vector3 |
crossed
Calculates the Cross product between two Vector3s and creates a new Vector3 to store the result.
Arguments | Return Type |
---|---|
crossed(Vector3 other)
|
new Vector3 |
Fields
Swizzling
Swizzling is available for all vector types. For details, see Swizzling.
_
Read-only number. Always 0. Attempting to write to this field will have no effect.
Vector4 fields
x, r, 1
Read/write number. The first component of the vector.
y, g, 2
Read/write number. The second component of the vector.
z, b, 3
Read/write number. The third component of the vector.
Operators
Lua operators, such as +
, -
, and *
, apply to vectors and have different results.
+ (operator)
With two vectors
Adds the values from this vector and another vector of the same size. The result is a new vector of the same size which holds the sum.
Left | Right | Result |
---|---|---|
Vector3 | Vector3 | new Vector3 |
local a = vec(1, 2, 3)
local b = vec(4, 4, 6)
print(a + b, a, b) -- {5, 6, 9} {1, 2, 3} {4, 4, 6}
With a vector and number
The result is a new vector of the same size which holds the result of adding the number to all components of this vector.
Left | Right | Result |
---|---|---|
Vector3 | number | new Vector3 |
number | Vector3 | new Vector3 |
- (operator)
As a unary operator
Returns a new vector of the same size, but all the components negated. Effectively the same as * -1
.
Operand | Result |
---|---|
Vector3 | new Vector3 |
With two vectors
Performs vector subtraction with another vector, and creates a new vector from the result.
Subtracts the right vector from the left vector. The result is a new vector of the same size which holds the difference.
Left | Right | Result |
---|---|---|
Vector3 | Vector3 | new Vector3 |
local a = vec(1, 2, 3)
local b = vec(4, 4, 6)
print(b - a, a, b) -- {3, 2, 3} {1, 2, 3} {4, 4, 6}
With a vector and a number
Returns a new vector of the same size containing the result of subtracting the number from all components of the vector.
Left | Right | Result |
---|---|---|
Vector3 | number | new Vector3 |
With a number and a vector
Returns a new vector of the same size containing the result of negating all of the components of the vector, then adding the number. In effect, number - vector == (-vector) + number
.
Left | Right | Result |
---|---|---|
number | Vector3 | new Vector3 |
* (operator)
With two vectors
Returns a new vector of the same size containing the result of multiplying the vectors together (component multiplication.)
Left | Right | Result |
---|---|---|
Vector3 | Vector3 | new Vector3 |
With a vector and a number
Returns a new vector of the same size containing the result of scaling the vector by the number (scalar multiplication.)
Left | Right | Result |
---|---|---|
Vector3 | number | new Vector3 |
number | Vector3 | new Vector3 |
With a vector and a matrix
Returns a new vector of the same size containing the result of transforming the vector with the matrix.
Left | Right | Result |
---|---|---|
Vector3 | Matrix3 | new Vector3 |
/ (operator)
With two vectors
Returns a new vector of the same size containing the result of dividing the left vector by the right vector (component division.)
Left | Right | Result |
---|---|---|
Vector3 | Vector3 | new Vector3 |
With a vector and a number
Returns a new vector of the same size containing the result of scaling the vector by the reciprocal of the number.
Left | Right | Result |
---|---|---|
Vector3 | number | new Vector3 |
# (operator)
Returns the number of components in this vector(3)
Operand | Result |
---|---|
Vector3 | 3
|
< (operator)
Returns true
if all of the components of the left vector are strictly less than the corresponding components of the right vector.
Left | Right | Result |
---|---|---|
Vector3 | Vector3 | boolean |
local A = vec(1, 2, 3)
local B = vec(4, 5, 6)
local C = vec(4, 1, 6)
print(A < B) -- true
print(B < C) -- false
<= (operator)
Returns true
if all of the components of the left vector are strictly less than or equal to the corresponding components of the right vector.
Left | Right | Result |
---|---|---|
Vector3 | Vector3 | boolean |
local A = vec(1, 2, 3)
local B = vec(4, 5, 6)
local C = vec(1, 2, 3)
print(A <= B) -- true
print(B <= C) -- true
tostring return value
Converts the vector to a string representing its components.
Operand | Result |
---|---|
Vector3 | string |