Vectors and Matrices: Difference between revisions
Created page with "{{Stub}} {{#invoke:Distinguish|hatnote|Vectors (Global)|Matrices (Global)}} Vectors and matrices at their core are a set of numbers that represent something (e.g. a Vector3 could represent a position in the world) == Vectors == Many functions that take in a vector will also take in the same amount of numbers and internally convert it into a Vector. Vectors come in 3 types: Vector2, Vector3, and Vector4. You can create a vector by using the global method <code>vec</code..." |
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{{ | {{Distinguish|Vectors (Global)|Matrices (Global)}} | ||
Vectors and matrices at their core are a set of numbers that represent something (e.g. a Vector3 could represent a position in the world) | Vectors and matrices at their core are a set of numbers that represent something (e.g. a Vector3 could represent a position in the world) | ||
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== Matrices == | == Matrices == | ||
Matrices are a set of vectors, which are normally used to change where models are, how they look, etc. | Matrices are a set of vectors, which are normally used to change where models are, how they look, etc. | ||
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Latest revision as of 02:40, 29 September 2024
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Not to be confused with Vectors (Global) or Matrices (Global).
Vectors and matrices at their core are a set of numbers that represent something (e.g. a Vector3 could represent a position in the world)
Vectors
Many functions that take in a vector will also take in the same amount of numbers and internally convert it into a Vector.
Vectors come in 3 types: Vector2, Vector3, and Vector4. You can create a vector by using the global method vec
as shown:
This method will return a vector based on how many arguments you input.
Matrices
Matrices are a set of vectors, which are normally used to change where models are, how they look, etc.
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